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4 Things We Learned About Security From Pokemon Go

As we’ve discussed here before, we like Pokémon Go a lot. It’s given us new perspective on similar projects we’ve built before. While the technology underlying the game–GPS, the Unity […]

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Written by Brendan Adkins -- October 14, 2016
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Why Does Pokémon Go Eat My Phone’s Battery?

Simple answer: it’s the GPS. The cool augmented reality stuff isn’t easy either, but shut that off—even flip your phone upside down for power-save mode—and GPS is still going to […]

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Written by Brendan Adkins -- September 8, 2016
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5 Things I Learned at Layers

Layers was a fantastic event: welcoming, thought-through, polished and full of too many great talks to cover here. I have a feeling tickets will go pretty quick at its next instantiation. But more importantly, I got a great deal out of a design conference even though I’m primarily a developer.

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Written by Brendan Adkins -- June 25, 2015
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DevelopmentNow October Game Jam

We’ve been here for months now, but we can admit that we’re still pretty excited by the possibilities afforded by our big, beautiful office space, right here on the Burnside […]

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Written by Brendan Adkins -- October 11, 2014
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What's Black and White and Ships March 11th?

It’s the iPad 2: thinner, lighter, faster, Verizon-ready, and with the same pricing model and battery life as the original. With the specious rumors about seven-inch models and Retina displays […]

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Written by Brendan Adkins -- March 2, 2011
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Hey, Android Market Actually Exists Now

Some are characterizing Google’s big Honeycomb announcement yesterday as the “first shot across Apple’s bow,” which seems a bit odd to us: iOS and Android devices have been at war […]

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Written by Brendan Adkins -- February 3, 2011