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The Unity VR Experiment

At DevelopmentNow, we are always looking to explore emerging technologies. So, naturally, Virtual Reality (VR) piques our interest. There are numerous platforms where you can get started with VR. I […]

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Written by Uriae Walker -- March 13, 2017
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Experimenting with the Parent-Child Concurrency Pattern to Optimize CoreData Apps

When managing large quantities of records with Core Data, lengthy data reads (fetches), writes (saves), and manipulations can result in long-running tasks. A consequence of performing a long running task on the main thread is a frozen user interface, something you definitely don’t want in your application!

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Written by Uriae Walker -- April 28, 2015